I approach all design tasks with ambition and without expectation for the outcome, which can be a challenge however It helps me to produce clever concepts and refined outcomes. I problem solve towards my goal of finding a design solution and some point in my design process all my sketches and ideas will start to form a concept, which I can then develop into outcomes for the project.
Final year project
Think Meningitis
Think Meningitis: 3D body installation with symptoms
Think Meningitis is an experiential awareness day that would take place in Sixth Form Colleges to educate young people about the symptoms of Meningitis. The touchpoints that students discover throughout the day include playful typography which refers to the symptoms, 'rash plasters', a relaxing experience to make them feel tired, and graphics to disorientate them to hint at the symptom; confusion. At the end of this self-guided experience day, it is revealed that this is a campaign to raise awareness of Meningitis with animation and these 3D body installations.
Think Meningitis: 'Too bright?' typography on panel light
Classroom lights would have typographic stickers installed, referring to the symptom; fear of bright lights.
Think Meningitis: 'Look up!' typography on classroom desk
This type instructs students to look up at the ceiling, where another typographic installation will be found.
Think Meningitis: 'Stiff neck?' typographic ceiling installation
Students can read this typographic installation on the ceiling, using humour. In the end, it asks if they have a stiff neck, (another of the symptoms of Meningitis).
Think Meningitis: Rash challenge
Students are challenged to spread the 'rash' using plasters. They can take part in a prank activity by sticking them to others without them noticing to simulate the spread of a rash. Each time students see the word rash, the rash pattern spreads onto the next letter of the word.
Think Meningitis: Rash plasters
These rash plaster packets are available to students in a certain location so they can take part in the rash challenge.
BBC Lift Off: An inclusive learning app for 3-11 year olds
This project was created in collaboration with Abi Studley in response to the D&AD New Blood Awards BBC Brief. I really enjoyed working with Abi, we were both able to play to our strengths, we communicated well, and were able to produce outcomes that we are proud of. Abi undertook the UX design and I worked on illustration and animation. The app is able to identify children's learning styles and tailor the app experience to the needs of those with specific learning difficulties.
BBC Lift Off: App highlights
The app utilises AR to bring a new educational layer to nature, launching learning outside of the classroom. The radio quiz can be played live, with short questions to answer from topics in the curriculum. The interactive tools are the perfect homework helpers, allowing parents to explain difficult concepts and engage children in hands-on learning. The app uses toggles for learning difficulties with overlays, a reading ruler, read aloud, multisensory mode, and an adapted homepage to aid children with autism with organization and transitions.
Annabelle Cole
Final year project
Think Meningitis