Our website has detected that you are using an outdated browser than will prevent you from accessing certain features. We recommend that you update your browser, simply click one of the following to download a new browser:

Skip to content Skip to navigation

I am passionate about designing products that improves the experience for a user, and seeing the joy and positive memory they gain from using the product. I combine my love for creativity and technological problem solving to make a difference.

Home Companion Monitoring Device for Children suffering from CHD - Night Mode

This image shows the night mode of the Home Companion Monitoring Device activated. As the main body of the product is made from compressible, foam injection moulded TPU, the user is able to hug the product. This means they are also able to take the product to bed and when night mode is activated, a night light is turned on. The colour of the night light can be customised to the user's preferred colour.

Home Companion Monitoring Device for Children suffering from CHD - User Interaction Sketches

The following sketches show the key interactive elements of the Home Companion Monitoring Device. These include the placement of the monitoring technology, the response of the device to touch, and the process of independently entering the testing mode using the device itself.

Grounded Pod - Coping Mechanism for PTSD Sufferers

The 'Grounding Pod' is a portable coping technique toolbox for PTSD sufferers. This toolbox encompasses a variety of healthy coping techniques to help reduce the symptoms associated with PTSD. These include insomnia and flashbacks.

The product provides personalisation to each user depending on their treatment program and is to be used alongside therapy. It makes accessing these techniques much easier, helping to pull the user out of flashbacks.

Its key features include a textured surface for tactile stimulation, a fidget button element with fingerprint recognition, an essential oils compartment that allows users to choose their own scents, and an adjustable handle to adapt to different hand sizes (a magnet acts as a clip).

Surface Modelling

Reverse engineering and data acquisition methods were adopted as part of a CAMM module assignment to create a surface model of an existing product that had an organic form. An accurate creation of a physical artefact, in this case, a hand-held mixer, was required. This image shows the final rendered image of the recreated surface model produced using the surface tools within Solidworks.

Wooden Tricycle with Activity Carriages which promotes STEM Learning

This design was developed and manufactured as an A level Design and Technology project. It involved the development of a wooden tricycle with 4 stem carriages with subject-based activities for Science, Technology, Engineering and Mathematics. This development page explores different modelling techniques and potential design solutions that were considered to create the main tricycle and adjustable seating element of the design. The page also documents how the carriages could be connected to the tricycle using bespoke 3D printed parts.

Rebecca Woo

Final year project

A Home Companion Monitoring Device for children suffering from Congenital Heart Disease

Work Experience

From September 2020 to June 2021, I worked as a Product Development Intern at The Walt Disney Company, London. During my placement, I worked in a team of four as part of the Disney Direct Team, designing a variety of themed plush to be sold in the Europe, Middle East and Africa markets.

The work included creating multiple product briefs, collaborating with manufacturers to develop the product construction, materials and costs, and pitching initial design ideas to regional distributors. I also had the opportunity to create the packaging design for a National Geographic plush range, develop plush products for upcoming movies, contribute toward the company's Moment Makers scheme raising money for MediCinema, and create a placement summary animated video using self-taught Adobe After Effects skills.

From this year in the industry, I have gained a better understanding of how design and business work hand-in-hand, and it has been a valuable experience being involved working in a professional design team for the first time. This placement particularly developed mine After Effects, Photoshop, and Illustrator Skills.